This week we finished prototyping the core gameplay and created a basic arena to establish the atmosphere and do further playtesting. The next step is to make good design decisions built around the established mechanics.
I created the lightbeam prefab and added some camera and UI functionality. I already wanted to work a bit on the game feel by adding stuff like screenshake and changing the background color depending on which player is winning. The players now have a shared health bar which also affects the background color; this results in a convincing light vs dark battle. The big issue with that is that hitting the opponent is very snowbally and the game can’t really be close because you will have very high health if the opponent is low on health. To address that we are considering buffing darkness in a light situation and vice versa (more contrast = more damage, or something similar).