This week we had to focus mainly on making the prototype more interesting to play, so the Dev department had to get a lot of things done and refined. But that didn’t mean we had nothing to do! Part of our feedback was that the game didn’t had enough player control and response. So Dominika and me added effects to make the player feel more involved and in control. I added a particle trail behind the players so you can always follow them, even when there invisible. The hard part here was to make it so that you would still be able to follow the players but make them still hard to see when they go invisible.
Then I also implemented a particle system for the dash to make it feel a bit more powerful! (also to the dark player)
Further more we needed something to indicate when the player is charging the beam, so I made this effect, it’s not complete yet, but this is a prototype after all.
Of course a similar effect for it’s light counter part.
And last but not least I made 4 different wall models, to block of some of the surrounding, so the player won’t fall of the map that easily.