[DEV] Progress Week 5

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  • Added enemies: only opposite type can be damaged by player, while enemies can damage players independent from type. Players can still knock back both types.
  • Enemy spawning: One by one from a list of enemies
  • Introduced navigation meshes to the levels
  • Fixed damage issues for enemies and players: triggered multiple times within one action
  • Enemies have a seek/wander behavior. Is defined in a base script which can be passed on to every future enemy script.
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