- Added enemies: only opposite type can be damaged by player, while enemies can damage players independent from type. Players can still knock back both types.
- Enemy spawning: One by one from a list of enemies
- Introduced navigation meshes to the levels
- Fixed damage issues for enemies and players: triggered multiple times within one action
- Enemies have a seek/wander behavior. Is defined in a base script which can be passed on to every future enemy script.