[DEV] Progress Week 5


  • Added enemies: only opposite type can be damaged by player, while enemies can damage players independent from type. Players can still knock back both types.
  • Enemy spawning: One by one from a list of enemies
  • Introduced navigation meshes to the levels
  • Fixed damage issues for enemies and players: triggered multiple times within one action
  • Enemies have a seek/wander behavior. Is defined in a base script which can be passed on to every future enemy script.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s