[DEV] Redesign lightbeam for PVE

As we are moving away from PvP towards coop wave battles we decided to redesign the “Light beam” ability. The beam can be cast for a long duration but aiming while channeling is very slow. The light/darkness only harms enemies of the opposite type (light harms darkness and vice versa) which means that players have to protect their ally from their own kind in order to succeed. We kept the sword attack but it also only harms enemies of the opposite type, the knockback however can be used to knock enemies of your type in beams of your ally.

wip_week6

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