This week I mainly worked on the reference object. I also managed to make the first enemy mesh. It has no animations yet, but those will come in time. The reference object is a big magical rune, which can be used as a point you have to defend from the enemies.
(Dominika made the base mesh, I tweaked it, textured it and added the effects.)
These are the basic grunts, with a basic shader. we will texture them a little later on too.