This week I implemented HUD functionality within the updated framework. It contains health bars, energy bars, an enemy counter and a victory- and deathscreen.
If either player dies the game is lost, the light beam ability now uses energy in stead of charges. The energy depletes and replenishes quite fast. To win the game all enemies in the level must be killed.
Other than that I’ve made some minor changes to the Camera, the Lightbeam and added some more player feedback in the interaction with enemies.