[DEV] Progress Week 6


  • All enemies for one wave can be inserted into one single .txt document. Spawns can also be assigned an index to make the spawn a certain wave
  • Fixed the issue of not resetting on winning/losing
  • Added grunt prefab and fixed issue of player being pushed up by enemies.
  • Replaced the old character link by the current managers: HUD, player, enemy and the top hierachy script: Emperor
  • Added alternate enemy behavior for going to one point on the map
  • Energy system
  • Fixing issues with the navmesh
  • Halo’s giving some feedback on damage for enemies

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s