This week has been a little more laid back as Easter break started. Nonetheless have I worked a bit on a new level design, also have I been gathering some reference for more enemies. We’ve decided on having 2 different types and 2 different attack patterns for the enemies, so 4 in total. This is not taking the special ones into account. So we’ll have the grunt enemy that looks for the player and attacks him or if it’s close to the objective it attacks that. And then there is the ‘charger’, which goes straight to the objective point. The charger is a slower tank type of enemy. Each type will have a melee and a range version.
This is how the new level block out looks so far, based on a sketch from Yosha.
I’m not sure yet if I’m going to keep the back cut outs or replace them with some mesh in the height, like some big rocks or something.