[ART] Level 1 filled up!

This week I focused on making the first level feel full and ready to play. So I used the meshes and prefabs we already made so far. But I felt that we were missing another small element that brought some life to the scene. So I thought that some small patches of grass could be nice, furthermore I made a shader that moves the vertexes around so that it feels like the grass is blowing in the wind.

Other than that I made our 2nd playable character and 2nd enemy (charger). At this moment they’re just having default shaders on them, but they will be somehow textured in the future.

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