[ART] Week11 Level2+Design enemy

This week i have been working on making Level2 fully workable and more ideal for mechanics implementation. So i made a new platform mesh (based on my old one) and discussed with team what will they like more.

  • Level 2 playable

newlevel2

  • Hybrid Enemy concepts on how it could work

hybridenemyconcepts.jpg

As its hybrid we liked idea of either having crystals or multiple heads as switcher for the powers.

 

 

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