[DEV] Enemy indicators & silhoutte shader

This week I created indicators to show the players where enemies are coming from outside the screen and which type they are so they can react accordingly.


I added a silhoutte shader to show players and enemies behind obstacles.
We did a slight redesign on the sword attack, it is now spammable with a small hitbox but it can be charged for hitting a larger area with a stronger knockback, this should make the sword attack better at knocking back enemies that you can’t kill.



Finally I implemented a resurrect mechanic that will respawn you next to the living player with a short invulnerability. The camera adapts to the amount of living players. Resurrecting costs rune health, we should add an animation to make this more clear.


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