This week I created indicators to show the players where enemies are coming from outside the screen and which type they are so they can react accordingly.
I added a silhoutte shader to show players and enemies behind obstacles.
We did a slight redesign on the sword attack, it is now spammable with a small hitbox but it can be charged for hitting a larger area with a stronger knockback, this should make the sword attack better at knocking back enemies that you can’t kill.
Finally I implemented a resurrect mechanic that will respawn you next to the living player with a short invulnerability. The camera adapts to the amount of living players. Resurrecting costs rune health, we should add an animation to make this more clear.