The last two weeks were spent polishing and making the game more accessible. The level manager script allows us to instantiate tutorials or activate certain abilities throughout the level. We are still designing the actual progression beyond level 1.
In terms of polish we improved some particle effects and added more information in the HUD, indicators for different types of enemies or the currently active runestone:
Finally we are also experimenting with other graphics for our light beam, currently we are trying to work with particles that get destroyed on impact by light blocking objects: